Table of Contents

SECTION I: CLASSICAL PHYSICS

      • Chapter 1: Matter and Masses
        • Matter
        • Masses
      • Chapter 2: Motion and Timing
        • Motion Lines and Paths
        • Linear Motion
        • Circular Motion
        • Wave Motion
        • Timing
      • Chapter 3: Forces
        • Components of Force
        • Gravity
        • Friction
        • Pressure and Gases
        • Torque
        • Action/Reaction
        • Electricity and Magnetism
      • Chapter 4: Light and Color
        • Light Basics
        • Shadows
        • Reflection
        • Refraction
        • Gamma Correction

SECTION II: CHARACTER DESIGN AND ANIMATION

      • Chapter 5: Character Design
        • Size and Scale
        • Joints
        • Weight Distribution
      • Chapter 6: Character Animation
        • Jumping
        • Walking
        • Dancing and Gymnastics
        • Lifting Weight
        • Getting Hit
        • Tipping Over
        • Drag and Follow Through

SECTION III: VISUAL EFFECTS

      • Chapter 7: Environment
        • Clouds
        • Rain
        • Lightning
      • Chapter 8: Fire and Explosions
        • Fire
        • Smoke
        • Explosions
        • Shockwaves
        • Breakage and Fracture
      • Chapter 9: Fluid Effects
        • Properties of Fluids
        • Oceans and Lakes
      • Chapter 10:Earth and Outer Space
        • Earth’s Layers
        • Formation of Earth
        • Outer Space

Post Author: Michele Bousquet

Michele Bousquet is the author of Physics for Animators. A longtime animator, teacher, and writer, Michele has written more than 20 books on computer graphics. She holds a Bachelor's Degree in Mathematics and Computer Science from McGill University.

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