This post is the second in a series on applying the physics concept of center of gravity to character design. In the previous post in this series, we looked at finding a character’s center of gravity, which is usually just below its belly button. When creating a model sheet, you probably have an idea of […]
Tag: center of gravity
Character design 1: Center of gravity
This post is the first in a series on physics concepts for character design, concepts that greatly impact how well the character can execute motion in animation. When working out how to balance a character or object, your first order of business is to figure out the center of gravity. The center of gravity, also […]