Skip to content
  • About the book
Search for:

Physics for Animators

Michele Bousquet

Physics for Animators
Skip to content
  • Home
  • Get the book
  • Blog
  • For Instructors

Tag: runner

24 MAR

Character design 3: More than two legs

This post is the third in a series on applying the physics concept of center of gravity to character design. In the previous post in this series, we looked at using action poses to help find a center of gravity that would prevent the character from tipping over. For a quadruped (four-legged creature), the base […]

Posted in: Book, Character Design, GravityTagged: cane, quadruped, runnerMichele Bousquet March 24, 2019

Subscribe to our awesome newsletter!

Get the latest tips, tricks, and news on what’s available on the Physics for Animators website.

Enter your details:


By submitting this form, you are consenting to receive marketing emails from: Precision Wordage, PO Box 94536, Pasadena, CA, 91109. You can revoke your consent to receive emails at any time by using the SafeUnsubscribe® link, found at the bottom of every email. Emails are serviced by Constant Contact

Blog Categories

  • Character Design
  • Earth
    • Matter and Masses
    • Evolution
  • Forces
    • Gravity
    • Friction
    • Breakage
  • Light and Color
  • Liquids
    • Water
  • Motion
  • Pressure
    • Explosions
  • Space

LIke us on Facebook

LIke us on Facebook

Tags

acceleration adhesion air Alejandro Garcia Apollo 13 body burn cats center of gravity center of mass center of pressure circular motion cohesion Contact crowbar evolution flammable Fresnel fulcrum gas glass heart Hubble inflammable launch levers liquid lungs NASA Pangaea petrol physics Pillars of Creation plastic propane reflection rocket scale speed splash tipping torque vapor velocity water

Follow us on Twitter

My Tweets
Islemag powered by WordPress