Making photorealistic renderings depends on your ability to control gamma correction.
Lightning burn reference
If a character or environment object in your scene is struck by lightning, you’ll need some reference for the jagged burn pattern that will visibly emerge after the strike. The burns from a lightning strike aren’t just random lines—they follow a specific type of pattern. Lichtenburg figures, besides providing a great lightning burn reference, are […]
Cloud reference, the hard way
Ah, storm clouds. So beautiful and exciting! If one of your characters is going to fly through a storm cloud, you’re going to need some cloud reference. And what better way to get it than to paraglide through the clouds? Before you sign up for classes, consider the story of Ewa Wiśnierska, a German paragliding champion who did […]
Types of clouds
A cloud is a big fluffy thing made of water droplets, right? Well, yes, but there are around a dozen types of clouds, each with different characteristics. For example, a rain cloud can be a fluffy blob or a big sheet that extends across the sky, but a speckled cloud is made of ice and […]